SETUP On the 30th of June, 1942, the Gross- deutschland Infantry Division, as part of the XXXXVIII Panzer Korps, established a bridgehead across the O...
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Scenario A-4
The Bridgehead: Gorshechnoye-Orlovka area, Soviet Union, 1 July 1942 SETUP
Situation On the 30th of June, 1942, the Grossdeutschland Infantry Division, as part of the XXXXVIII Panzer Korps, established a bridgehead across the Olym River, between Gorshechnoye and Orlokva. The forward forces included elements of I (Grenadier) Infantry Regiment, and part of the Reconnaissance and the Panzer Battalions. On the morning of 1 July the Soviets launched an armoured attack against the bridgehead trying to repulse the Germans. The Grenadiers asked for support when they saw the Soviet tanks coming and the Panzers of 1. and 2. Kompanien drove ahead, picking off enemy tanks one by one. The Soviet attack stalled and the tanks began to retreat. The Panzers pursued the fleeing Soviet tanks and by 06:30 the battle was over, with ten T-34s and two light tanks destroyed. The bridgehead was secured and the GD Division was ready to march forward towards its next objective: Yasenki.
Map
Conditions
Normal visibility. No adverse terrain. Grenadier Company sets up first on map 7 east of the river on hexes numbered > 2. Units may begin the scenario in FC.
German …
2nd. Panzer Company enters the mapboard on turn 4 anywhere along the German edge. 1st. Panzer Company enters the mapboard on turn 7 along hex 7A5. Units may enter at the path movement rate. 1st. Tank Company sets up second on map 4 on hexes numbered < 5.
Soviet …
Both …
2nd. Tank Company enters the mapboard on turn 1 anywhere along the Soviet edge. Units may enter at the path movement rate if entering from a path. Only hexrows A-Y on maps 4 and 7 are playable.
Utilize maps 4 and 7. VICTORY CONDITIONS
4
7
N
Soviet Edge
German Edge
Length
15 turns.
500/565 VPs
To the Force that controls the Pontoon Bridge on hex 7R8. To control the Pontoon Bridge, a force must occupy or be the last to occupy it for a full turn. If neither side meets this requirement, these VPs are not awarded. If the Pontoon Bridge is destroyed these VPs are awarded automatically to the Soviet force.
150/160 VPs
To the Soviet Force (only) if at least one unit exits the map from hex 7Q10. Units that exit the map from hex 7Q10 may not be destroyed.
Unit VPs
For elimination, knock out or brew up.
130/145 VPs
Required victory margin.
SPECIAL CONDITIONS The Soviet Force automatically wins the initiative on turn 1. Apply Force Grade modifiers normally when determining the initiative on subsequent turns. Bridge hexes 7F7 and 7Y5 are destroyed. Place Rubble counters on each hex.
SPECIAL CONDITIONS, CONTINUED
The river on map 7 is impassable except at hex 7R8.
Place BU Wreck counters on hexes 7P4 and 7U1.
Hex 7R8 is a Pontoon Bridge. Place a German Control marker to represent it. The Pontoon Bridge is at Height -1. The Pontoon Bridge has a Weight Limit of 30 tons. If the Soviet KV-1 enters the bridge it results in the destruction of both the Bridge and the KV-1.
If special ammo types are available, utilize Ammo Limits.
Treat all Heavy Woods, Hill and Rough hexes on map 7 as Scrub terrain. Treat all Hill hexes on maps 7 and 4 as Height 0 terrain. Any other terrain on Hill hexes (i.e., Scrub) remains unchanged.
If morale rules (OR) are in effect, the Soviet Force utilizes the listed point information and adds the additional forces; the German Force utilizes the alternative point information. Utilize the alternative VPs. Only the German Force may employ the Hidden Unit Rules (OR). A maximum of 2 Hidden Unit Markers may deploy.
German Force
FORWARD ELEMENTS OF THE GROSSDEUTSCHLAND INFANTRY DIVISION, VETERAN [1458/1598]
x6
GRENADIER COMPANY (+): VETERAN, SUPERIOR, 16(14), CP-10, [520/570] oRecono oMotorcycleo
oInfantryo oCHQo
oRifleo
oRifleo
oRifleo
x1 28/31
x3 32/35
x3 32/35
x3 32/35
oRifleo
x2 30/33
x2 39/43
x2 33/36
2ND. PANZER COMPANY (-): VETERAN, SUPERIOR, 9, CP-6, [482/527]
oCHQo
x1 50/55
x4 54/59
x4 54/59
1ST. PANZER COMPANY (-): VETERAN, SUPERIOR, 6, CP-4, [456/501]
oCHQo
x1 106/116
x3 70/77
x2 70/77
ELEMENTS OF THE 4TH TANK CORPS, SEASONED [1178/1298]
Soviet Force
1ST TANK COMPANY (+): SEASONED, EXCELLENT, 12, CP-7, [664]
oCHQo
x1 93
x3 62
x3 62
x2 62
x3 25
2ND TANK COMPANY: SEASONED, EXCELLENT, 8, CP-5, [514]
oCHQo
x1 90
x2 60
x1 64
x2 60
x2 60
[ADDITIONAL] 2ND TANK COMPANY: SEASONED, EXCELLENT, 10, CP-6, [634]
x2 60
CREDITS Version 1.0. Original scenario design by Fernando Sola. Testing by The Panzer Pusher test group (Fernando Sola, Daniel Sola, and Maggie Shepherd). Counter graphics from the Panzer VASSAL module by Rob Doane. Original counter art by James M. Day, Pascal da Silva and Mark Simonitch. Photo credit: Bundesarchiv. PANZER ® is a registered trademark of James M. Day. Published by GMT GAMES, LLC. www.gmtgames.com. All rights reserved ©